
But yeah, its strengths are obviously - you hear it all over the place is that it’s non destructive, and procedural. But what has Houdini be distinct among Maya, Max, and the other apps?Ĭurvin: I think - we’re going to talk about its strengths, which also end up becoming its weaknesses, in terms of learning. What has made it distinct, and then, maybe we can talk about strengths and weaknesses. But, you get these amazing effects, and maybe that’s one thing - probably I think the place to start with it is, how - in what way Houdini stands out in the pantheon of 3D applications.
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It’s like a manual everything manual transmission, no power steering. [Houdini} is kind of like a manual transmission. It’s doing all the heavy lifting in the background. Octane is like, one, two, three, click look how great it is.Ĭhristopher: Exactly, right. It’s not like Octane, or Redshift, where you have very simple UI…Ĭurvin: I know. So I was the guy who sort of lead the charge, and that’s where it took off from.Ĭhristopher: I think you talked about - or we touched on it, Houdini, it’s kind of - you’ve got to put some energy into it. So I went to our department chair and said, hey, we should probably jump on the Houdini bandwagon, and he said okay. But all of a sudden, we’re like, oh my god, we should do Houdini. So I went over and I met him, and boy, I forget who it was now, that’s really unfortunate. He talked to them, and he was like, Curvin, I’ve got to introduce you to this guy. About two years ago, I went to Boston FIG, and I had this really great student who was there also, and he ended up talking - there were a couple of Side FX people there. Really, it’s just been in the past two years, I would say, that I really started to come towards visual effects. I came up to Becker about eight years ago, and that’s where I really hopped on the freight train for all of this stuff. And I actually started teaching at a community college in Pennsylvania, that’s where I got started so I was a department chair there for eight years also. Prior to that, I was at DeSales University in Pennsylvania for four years. And was there something specific that took you where you are now?Ĭurvin: So where I am now, Becker College - I’ve been at Becker for eight years. And I’ve worked with nearly every 3D application, Max, Maya, Rhino, AutoCAD, Cinema 4D, you name it.Ĭhristopher: Right. I started in modeling, then I moved to animation I’ve run the gamut really, which is great. So what that has afforded me is the ability to kind of - I’m sort of a jack of all trades.
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But now I’ve been teaching full time for about 20 years. So that’s sort of my training background. So I have a masters of science, and a masters of fine arts. And then I also went back and got my MFA in Illustration. And they’re like video games, except they’re real world situations. I worked with the Center For Disease Control. So we worked on some simulations for the Department of Defense, National Security Agency. I did simulation work for the government mostly when I first got out of grad school. Since I have a bachelor’s degree in sculpture, which I think is what really lead me into 3D, and then I got a masters of science in interactive technology, and then I started working in the field… actually, I come from training and simulation more so than arts and entertainment.


How’d you come to visual effects, and teaching Houdini?Ĭurvin: So I sort of straddle the fence between technology and art, for sure.

What I thought we’d start with is your background. Christopher: Hi Curvin, thanks for making time to talk today.
